AI Insights · Timothy · April 2024
Top 5 Apple Arcade Games on iOS in Peru, Q1 2024
In the first quarter of 2024, the top five Apple Arcade games on iOS in Peru showed varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
The first quarter of 2024 brought interesting trends for the top five Apple Arcade games on iOS in Peru. Here’s a detailed look at the performance of these games, based on data from Sensor Tower.
Snake.io - Fun Online Snake saw a gradual decline in weekly revenue, starting at $103 in early January and dropping to $38 by the end of March. Weekly downloads fluctuated, peaking at 548 in the first week of January and reaching a low of 223 in mid-March, before climbing back to 484 in the last week of the quarter. Active users saw a decrease from 2.9K to around 2.5K mid-quarter, but rebounded to 2.8K by the end of March.
Chess - Play & Learn experienced notable revenue peaks, with the highest at $591 in mid-January. Weekly downloads showed a varied pattern, starting at 577 in the first week of January, dipping to 192 in early March, and then rising again to 543 by the end of the quarter. The app maintained a strong active user base, increasing from 8.5K to 9K by the end of March.
Fruit Ninja® had modest revenue, fluctuating around $30 to $85 over the weeks. Downloads varied, starting at 379 in early January, dipping to 186 in mid-March, and then rising to 467 by the end of the quarter. Active users showed a similar trend, starting at 8.1K, dipping to 4.8K in mid-March, but surging to 9.2K by the end of March.
Temple Run saw minimal revenue, with occasional small peaks. Downloads started at 362 in the first week of January, dropped to 66 in early March, and then increased to 303 by the end of the quarter. Active users declined from 2.4K to around 1.5K mid-quarter but rose back to 2.3K by the end of March.
Sonic Dash: Fun Endless Runner had varying weekly revenue, starting at $75 in early January, peaking at $137 in early February, and ending at $56 by the end of March. Downloads saw fluctuations, beginning at 319, dropping to 84 in early March, and rising to 291 by the end of the quarter. Active users remained relatively stable, starting at 3.3K and ending at 3.2K by the end of March.
These insights from Sensor Tower highlight the dynamic nature of app performance in the competitive gaming market. For more detailed analytics and trends, visit Sensor Tower.